Friday, November 23, 2007

HGL 048: New Patch on Test Centre

Source: http://forums.hellgatelondon.com/showthread.php?t=48604

There is a new patch on the Test Centre. Apparently this is intended to fix the invisible party member bug. No patch notes or direct confirmation from a Flagship/Ping0 employee have been found as of yet.

Wednesday, November 21, 2007

HGL 047: Mail and Auction House Update

Source: http://forums.hellgatelondon.com/showthread.php?t=38375&page=66

Cellwind has posted saying that he is unaware of anyone currently working on mail or auction house functionality at the moment, and it is unlikely we will see that in-game soon. While you should keep in mind that he is entirely focused on getting certain bugs and crashes fixed, it seems unlikely that something as major as work on the Mail or Auction Houses would have escaped his attention.

HGL 046: Invisible Party Bugfix ETA

Source: http://forums.hellgatelondon.com/showthread.php?p=421453#post421453

Cellwind's shed some more light on when the invisible party member bug should be fixed; we should see it sometime next week (after Thanksgiving) if things go well.

Tuesday, November 20, 2007

HGL 045: Skill Respecialisation Confirmed

Source: http://forums.hellgatelondon.com/showpost.php?p=393274&postcount=12
Source: http://forums.hellgatelondon.com/showpost.php?p=420623&postcount=23

LeeDot (Lee Dotson) and OldBrownShoe have confirmed that there will be, at some stage in the future, a respecialisation option implemented for Hellgate: London. The specifics on how it is going to be implemented have not yet been worked out, but the reasoning is "new skills will be released and a person shouldn't have to reroll to get that new lvl 50 skill" which implies that we're going to be seeing more skills requiring level 30 and above.

HGL 044: Update on 15 minute minigame

Source: http://forums.hellgatelondon.com/showthread.php?p=420484#post420484

OldBrownShoe has clarified the recent 15 minute change to the minigame, letting forum readers know that it is only a temporary solution until the precise cause of the minigame freeze bug is sorted. At that point it is likely that the minigame will no longer cycle every 15 minutes.

HGL 043: Patch 0.5 Tomorrow

Source: http://forums.hellgatelondon.com/showthread.php?p=420488#post420488

Ivan has posted that Patch 0.5 which has been on the Test Centre over the weekend is slated to hit the live servers at 9AM PST on November 20th, with server downtime expected to last until 11AM.

Unfortunately the invisible party member bug was not fully fixed, but Flagship have pinned down the problem and will have the fixes in play for the next patch.

Other points of interest include the removal of the Guy Fawkes event (and fixing of the Fawkes Force 5 quest), better performance and stability along with all players now being able to create up to 24 characters in multiplayer without deleting any.

Full patch notes follow:

General:
All players now have 24 character slots.
Fixed a known issue with the inventory user interface that caused the client to lock up.
Fixed a bug which caused the Mini-game to sometimes become stuck.
Added a /help command to provide assistance using available / commands.
Some new posters have been added to stations, so check them out!

Connection Issues:
Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
Fixed an issue where some home routers would disconnect a user due to an inactive connection.
Fixed known bugs which sometimes disconnected players during multiplayer quests.
Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.

Chat:
Made several chat interface improvements and the text entry more intuitive.
Chat window is now open by default in multiplayer.
Fixed chat window closing when traveling between zones.
Fixed several cases where the chat window would obstruct other UI components.
Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
Chat window is now more transparent.
Added /g command. This is equivalent to /gchat command (guild chat).
Whisper text now shows up on all chat tabs.
Whisper messages and admin announcements auto-open the chat panel.
Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
PageUp/PageDown cycle through chat tabs when text entry is active.
Chat panel now auto-opens if you type text and press Enter while the panel is closed.
Chat text entry deactivates after entering text.
Chat panel no longer closes if you press Enter on a blank line.
Additional miscellaneous bug fixes.

Items:
Fixed known bugs that caused players to sometimes lose items.
Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this patch. We are looking into whether we can fix the old items, but we don’t currently have a solution.

Quests:
Fixed various known issues which prevented players from being able to continue interrupted side-quests.

Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.
In order to obtain the Fawkes Force Five item, the player must have completed Stopping Some Guy quest and not have the ‘Blueprints of Fawkes Force Five’ or ‘Fawkes Force Five’ in their inventory or stash. If they completed the quest and don’t have the Blueprints or Fawkes Force Five, then it rewards them with a completed Fawkes Force Five.

Engineers:
Fixed known bugs which prevented Engineer Drones from saving properly.

PvP:
Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.

World Movement:
Fixed known issues which occasionally prevented characters from being able to load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug causing players to become stuck at St. Pauls in Nightmare difficulty.
Portals to party members should now automatically close if the associated party member leaves the game.

Patch Notes Disclaimer: We make every effort to include all upcoming changes in our patch notes, but please be aware that occasionally changes are unintentionally omitted.

HGL 042: Dual Focus Mechanics

Source: http://forums.hellgatelondon.com/showthread.php?p=419182#post419182
Source: http://forums.hellgatelondon.com/showpost.php?p=419751&postcount=5

Clarification regarding dual-wielding focus items from OldBrownShoe; the second focus item (on the left hand) adds all of its special attributes (like any procs, etc) and between 30-60% of its base damage when fired and used for Cabalist spells.

HGL 041: Minion Health Bonus and Drones

Source: http://forums.hellgatelondon.com/showthread.php?p=418175#post418175

Confirmation from Swinburne that the minion health bonus affix on items is meant to affect the Engineer's drone, but does not at the current time due to a bug.

HGL 040: Chat Updates

Source: http://forums.hellgatelondon.com/showthread.php?p=417451#post417451

In addition to the chat/UI fixes coming in the 0.5 patch that's currently on the Test Centre server, Erich Schafer (etlich) has posted that it is still a very high priority for multiplayer.

On the list of things soon to come are tab transparency, changes to global chat, custom tabs, interfaces for LFG, party creating and joining.

They are also looking at adding customisation in the medium-term.

Saturday, November 17, 2007

HGL 039: Patch 0.5 Notes

Source: http://forums.hellgatelondon.com/showpost.php?p=399402&postcount=1

Ivan's posted the new patch notes for Patch 0.5. Please note that it's only up on the Test Centre server cluster at the moment.

We're gearing up to release what we internally refer to as Patch 0.5. We intend this update to resolve many of the issues players are having with Hellgate: London.

In preparation for our 0.5 launch, we'll be...

1) Wiping our Test Center tonight.

2) Placing copies of all US characters into the Test Center tomorrow.

If you'd like to see Patch 0.5 early and help us perfect the update, please login to the Test Center over the weekend. If all goes well, the 0.5 update will be made available to everyone next week.

Curious about what you can expect? Here's a draft of our 0.5 patch notes:

General:
All players now have 24 character slots.
Fixed a known issue with the inventory user interface that caused the client to lock up.
Fixed a bug which caused the Mini-game to sometimes become stuck.
The Mini-game now resets every 15 minutes.
Added a /help command to provide assistance using available / commands.
Some new posters have been added to stations, so check them out!

Connection Issues:
Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
Fixed an issue where some home routers would disconnect a user due to an inactive connection.
Fixed known bugs which sometimes disconnected players during multiplayer quests.
Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.

Chat:
Made several chat interface improvements and the text entry more intuitive:
Chat window is now open by default in multiplayer.
Fixed chat window closing when traveling between zones.
Fixed several cases where the chat window would obstruct other UI components.
Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
Chat window is now more transparent.
Added /g command. This is equivalent to /gchat command (guild chat).
Whisper text now shows up on all chat tabs.
Whisper messages and admin announcements auto-open the chat panel.
Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
PageUp/PageDown cycle through chat tabs when text entry is active.
Chat panel now auto-opens if you type text and press Enter while the panel is closed.
Chat text entry deactivates after entering text.
Chat panel no longer closes if you press Enter on a blank line.
Additional miscellaneous bug fixes.

Items:
Fixed known bugs that caused players to sometimes lose items.
Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
Fixed a bug that sometimes caused Unique items to drop without special properties.

Quests:
Fixed various known issues which prevented players from being able to continue interrupted side-quests.
Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.

Engineers:
Fixed known bugs which prevented Engineer Drones from saving properly.
Fixed a bug which caused Engineers to receive an erroneous “unable to meet requirements” message when entering a new instance with a Drone that has a weapon equipped.

PvP:
Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.

World Movement:
Fixed known issues which occasionally prevented characters from being able to load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug related to St. Paul's Nightmare mode progression.
Portals to party members should now automatically close if the associated party member leaves the game.

World Events:
The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory.

HGL 038: Patch 0.5 On Test Centre

Source: http://forums.hellgatelondon.com/showthread.php?p=399130#post399130

Bonsai has posted that Patch 0.5 is going up very soon to the Test Centre. "Patch 0.5 which will fix several bugs and issues that we and you have noticed in the game... We are copying over all the North American Character information to the Test Center so you’ll be able to play with your current game characters."

Friday, November 16, 2007

HGL 037: Player Models Slider in Patch 1

Source: http://forums.hellgatelondon.com/showthread.php?p=392727#post392727

A slider to control how many player models are shown as full detail will be implemented in Patch 1 (December), according to Amir Ebrahimi, a Graphics Engineer from Flagship.

HGL 036: FF5 Quest

Source: http://forums.hellgatelondon.com/showthread.php?p=391035#post391035

There have been a significant number of people hit by buggy behaviour during the Fawkes Force 5 quest. Kaiser has said that they are planning on giving the appropriate item to players who have completed the quest rather than forcing them to redo it.

HGL 035: +Minion Affixes and Drones

Source: http://forums.hellgatelondon.com/showthread.php?p=390975#post390975

OldBrownShoe has clarified that at the moment +Minion affixes (such as +minion health%) do not apply to Engineer drones.

HGL 034: Patch and Fawkes Event News

Source: http://forums.hellgatelondon.com/showthread.php?p=390253#post390253
Source: http://forums.hellgatelondon.com/showthread.php?p=390338#post390338
Source: http://forums.hellgatelondon.com/showpost.php?p=390988&postcount=11

The patch that I've mentioned a couple of times that should solve a bunch of bugs (but unfortunately not the memory exhausted or the invisible party member bug) is in internal testing now, according to Kaiser. He expects to have patch notes available tomorrow.

The patch should also remove the Fawkes event. Due to the issues and frustrations people have been having with the events, Flagship are examining whether it is feasible to allow subscribers to turn events off once they have had their fill.

HGL 033: PvP Clarifications

Source: http://forums.hellgatelondon.com/showthread.php?p=389970#post389970

TaylorBalbi's shed some light on how Flagship is approaching PvP balancing. Apparently the goal is to work on PvP balancing separate from PvE so that the skills you use to stomp monsters won't get affected by anything that needs to be done to make PvP more balanced and fun.

HGL 032: Next Patch Update

Source: http://forums.hellgatelondon.com/showpost.php?p=389303&postcount=490

Cellwind's posted that the patch notes for the TestCentre are currently being worked on. Whether that means the patch might be put up before the weekend is anyone's guess at this point, however.

HGL 031: Nightmare Developer Response

Source: http://forums.hellgatelondon.com/showthread.php?p=388072#post388072

Maledon has posted in a thread regarding Nightmare mode concerns. Apparently from Flagship's point of view, everything is fine and balanced. No real information was given as to how they tested it (whether characters were brought up from Normal and straight into Nightmare, character levels, equipment, whether they played through the entirety of Nightmare in consecutive playsessions), so it is suspect as to whether they have an accurate picture that is comparable to how the playerbase is experience that mode at the moment.

He did say that QA will take another pass over it, but you've got to be wondering whether anything would be different if they did it right the first time. If there are significant changes brought on by this new pass through Nightmare by QA, then why didn't they test it properly first time?

HGL 030: Homing Shot Bug

Source: http://forums.hellgatelondon.com/showthread.php?p=387994#post387994

OldBrownShoe has confirmed that there is a bug with Homing Shot at the moment where it will not trigger more than once. There is a workaround (swap your weapon sets back and forth), but it should be fixed in the next patch (due sometime next week).

HGL 029: Beneficial Phasing Bug

Source: http://forums.hellgatelondon.com/showthread.php?p=387397#post387397

OldBrownShoe has confirmed that there is a bug with the phase debuff applied from shields. Apparently instead of increasing damage dealt by 50% (like it would with Prayer of Retribution), it increases it by around 150%.

Thursday, November 15, 2007

HGL 028: Invisible Party Member and Memory Crash Updates

Source: http://forums.hellgatelondon.com/showpost.php?p=382492&postcount=424

Cellwind hasn't conclusively fixed the Out of Memory crash bug yet, so that fix will not be making it into the patch coming out at next week (hopefully on the TestCentre on Monday/Tuesday). He has also mentioned that the invisible party member bug has not yet been completely fixed, so that too will not be hitting in the next patch. However, due to the importance being placed on the Out of Memory bug, once that is fixed it will be released in its own patch that will likely include the invisible party member bug, which should itself be sorted by then.

Wednesday, November 14, 2007

HGL 027: TestCentre Delayed

Source: http://forums.hellgatelondon.com/showpost.php?p=374424&postcount=366
Source: http://forums.hellgatelondon.com/showpost.php?p=373940&postcount=347

Cellwind's posted that the new TestCentre build will probably not go live until Monday/Tuesday at this stage. However, that build has hopefully fixed the invisible party members bug. If it hasn't, Cellwind's given personal assurances that he'll squash it flat.

In related news, in the second post he mentioned the fact that he's been working for 36 hours straight.

HGL 026: Nanoforge Bugs Addressed

Source: http://forums.hellgatelondon.com/showthread.php?p=373093#post373093

The issue where magical items downgrade in quality when put into the nanoforge rather than being upgraded has been noted by QA and should soon be fixed. To be more specific, the problem is when a magical item has higher than base attributes (say damage on a weapon), but when it gets put into the nanoforge, it drops down to what the base attribute actually is, rather than adding to its boosted attribute.

HGL 025: Erich Schaefer Addresses Some Bugs/Issues

Source: http://forums.hellgatelondon.com/showthread.php?p=373048#post373048

Erich's clarified some bug/issues in the player-created "Known Issues" thread.

To begin with, the current problem with other player models rendering in low res/poly is a bandaid fix to prevent the Out of Memory crashes from occurring as often.

The second point was in regards to lag issues affecting sniper weapons. While he sympathises, there is currently nothing that he knows of that can really be done to make this any better from Flagship's end as the problem is generally caused by high client latency.

The third point was to clarify a misconception that Flagship would be reworking current tilesets. Instead, Flagship is working on entirely new tilesets which should be easily recognised as totally new and different from current ones.

His last point was to confirm that they are looking to have some sort of in-station portalling so that people looking to trade do not need to group up while in-station to find each other.

HGL 024: Ivan Details Future Plans

Source: http://forums.hellgatelondon.com/showpost.php?p=372863&postcount=153
Source: http://forums.hellgatelondon.com/showpost.php?p=372889&postcount=155
Source: http://forums.hellgatelondon.com/showpost.php?p=372911&postcount=156
Source: http://forums.hellgatelondon.com/showpost.php?p=372943&postcount=158
Source: http://forums.hellgatelondon.com/showpost.php?p=373112&postcount=165

Ivan has released a decent flow of information in a short period of time in the thread "EA should be blamed."

- They're working towards having all text narrated for quests from Patch 2 onwards.
- Additional tilesets will not be coming before December, but they are firmly set for delivery then. Of note, they actually have to make each tileset twice, once for low poly/res and once for high poly/res.
- There may be something in Patch 1 that lets you play as a demon temporarily.
- The 'long lost' transformation set of skills for the Cabalist will be making a return if Flagship's plans come to fruition with new classes.
- Ivan avoided the question of a rising level cap in a rather clumsy fashion, but did let on that after Patch 1 each of the quarterly patches is aimed to have as much content as an average storyline Act with "new classes, skills, weapons, items, monsters, tile sets, quests, features, and tech. Then you can look forward to more patches and an expansion(s)."
- There is hope yet for an NPC which analyses items for you. Ivan thinks the idea of having Murmur as an identifying NPC is "cool".

HGL 023: Fawkes Event Extended

Source: http://forums.hellgatelondon.com/showpost.php?p=372014&postcount=51

In news that will be disappointing to some and elating for others, Kaiser has posted that apparently the Fawkes event has been extended due to popular demand. Instead of the event being removed during the server downtime, they performed some general server maintenance. No further information on when the event will actually end or how long the maintenance will be then.

HGL 022: Minigame Frozen Bug

Source: http://forums.hellgatelondon.com/showthread.php?p=371887#post371887

Etlich has replied to a thread, letting everyone know that while there's no ETA for a fix to the frozen minigame bug, he has made it a priority and will try to get it fixed as soon as possible.

HGL 021: Combat Log/Damage Numbers

Source: http://forums.hellgatelondon.com/showpost.php?p=371948&postcount=144

For those of you wanting a WoW-style combat log window, you're out of luck. The decision's been made that at this stage it doesn't add very much to the game aside from clutter, and considering the current state of the chat windows you might just have to agree.

However, Ivan followed that up by saying there is a possibility of over-the-head damage numbers, as this is still under consideration by the designers.

HGL 020: Omnipedia in Patch 2?

Source: http://forums.hellgatelondon.com/showpost.php?p=371902&postcount=139

Ivan's posted some information on something we may see in Patch 2, called the Omnipedia. Part achievement, part lore/universe reference guide, it will apparently unlock information and perhaps even some kind of upgrades to your character.

His examples are below:

Basically, kill a monster type, content gets added. Keep killing a monster type, more content gets added. Same thing with NPCs – do their quests and you get content adds. And carry that over to levels and weapons, too. Hit up an area and get text. The more you adventure there, the more you unlock. Use a weapon, get fiction. Etcetera.

Hopefully we can do something a bit more with it, too. Like, the more you learn, the more effective you are. Maybe if I learn all there is to know about an area, I might get better drops there. Or, if I learn all there is to know about a Demon type, I might be more effective against it. Stuff like that.

HGL 019: Upcoming Content

Source: http://forums.hellgatelondon.com/showthread.php?p=371485#post371485

Ivan's posted two bits of information about upcoming updates (hopefully Patch 1). First of all, PvP fuctionality is currently being worked on. Second, end-game raid content is planned and may even make it into Patch 1.

HGL 018: To Minimise Crashing

Source: http://forums.hellgatelondon.com/showpost.php?p=365803&postcount=291

Cellwind's made some suggestions to try and decrease crashes until the patches hit the TestCentre (and then go live for everyone).

- Increase your page file size
- Run in Windowed mode
- Reduce graphics settings
- Set process affinity to one core if you are running a multi-core CPU

If you're unsure of the particulars of any of these troubleshooting methods, read up at the official Hellgate forums; search around and you should find threads with detailed instructions on each method.

HGL 017: Inventory Crash Bug Fixed Internally

Source: http://forums.hellgatelondon.com/showpost.php?p=365094&postcount=269
Source: http://forums.hellgatelondon.com/showpost.php?p=365364&postcount=282

In these couple of posts, Cellwind explains the cause of the inventory-related crashes and also lets us know that it has been fixed internally. This apparently was "a multithreading bug due to a ping message calling into some UI code that isn't multi-thread safe". Based on his post, it looks like the upcoming patch for Wednesday/Thursday for the TestCentre should contain this fix.

HGL 016: Developer priorities

Source: http://forums.hellgatelondon.com/showpost.php?p=371240&postcount=56

Etlich, a Flagship Studios staffer, has posted a bunch of information regarding issues and priorities that Flagship Studios shares with the playerbase. They are as follows:

1) Item trading...
Linked items is a high priority. Auction is a lot of work, so right now bugs and easier fixes are delaying this feature.

2) Landscape Variety
A very high priority for ongoing work. We understand everyone's desire to shake up the settings. You won't have to wait long.

3) Uniques
Fixed in testing here

4) We should have the ability to auto set the map to be on.
The map going away on death is a known bug that isn't that high a priority, frankly, but the map should stay up/down while zoning. It works for me on my dev build. I'll look into it.

5) Chat box
Many chat improvements coming shortly, and many more on the medium term list.

6) Inspecting others gear...
Again, not a high priority (sorry) but on the agenda

7) dropping items
Dropping items causes a lot of performance issues, so its worrisome. Why do you want to do this?

8) Make it easier for players who arent in parties to find each other!
Ideally we want to have a "warp to"-type button accessible from chat or buddy and guild lists. It would only work for players in a town. Its proving to be technically tricky, but we're working on it.

9) A shared portion of the stash
Pretty high priority. In our first big content patch, I hope.

10) I've fallen through an environment object several times and it has placed me back at the beginning of the zone.
Off-hand I can't remember where we are on this. I'll track it down.

11) Run/sprint speed...
I actually like it the way it is, but I'll bring it up to the team

HGL 015: List of Known Issues

Source: http://forums.hellgatelondon.com/showthread.php?t=41103

A forum member has put together a list of some known issues/requests and the relevant developer responses, covering some information that's already been posted here and also some new items.

HGL 014: Forum Developer List

Source: http://forums.hellgatelondon.com/showthread.php?t=34436

A forum member has put together a post containing a list of all active Flagship/Ping0 posters, matching them up to the biographies on the official Flagship Studios website.

Tuesday, November 13, 2007

HGL 013: Multithread Crash Fix on TestCentre Wednesday

Source: http://forums.hellgatelondon.com/showpost.php?p=364410&postcount=249

Cellwind has, amongst all his other posts, let people know that there will be a new patch going up to the TestCentre hopefully this Wednesday. The patch has some modifications to the client that should deal with one of the more annoying crash bugs that is primarily plaguing people with multi-core CPUs.

Monday, November 12, 2007

HGL 012: Some UI Updates

Source: http://forums.hellgatelondon.com/showpost.php?p=350124&postcount=72

Ivan's let slip some information regarding improvements to the UI. Lee Dotson apparently has some designs for a new chat window and UI ideas prepared, and someone referred to as "Plunkett" is focused on the chat window itself.

HGL 011: Avoid Invisible Party Members

Source: http://forums.hellgatelondon.com/showpost.php?p=344643&postcount=53

In the previous HGL post, I mentioned a thread started by Cellwind, (apparently) a core engine programmer from Flagship.

One of the posts in that thread actually got a little off-topic, but like his other posts thus far, Cellwind delivered a ray of light for those suffering from disappearing party members.

The particular bug is apparently related to the holiday event content, and it is suggested that you remove all recipes and recipe items from your inventory to prevent you or your party members from disappearing.

HGL 010: Memory Leaks Addressed

Source: http://forums.hellgatelondon.com/showthread.php?p=340744#post340744

Cellwind, who appears to be a core engine programmer at Flagship, has made a thread addressing one of the biggest issues plaguing HGL players; the dreaded memory exhausted error.

Rather than the wishy-washy platitudes you might be expect, Cellwind gets down into the nitty gritty, detailing the exact cause of the problem from a memory fragmentation perspective, pointing out why the old system is flawed, why the new system still needs testing and hopefully how his new approach will resolve the problem and pave the way for more accurate and swifter targetting of any future problems.

The thread has quite a lot of participation from Cellwind, so check it out if you're a) affected by the bug, b) interested in memory management, c) just like to see Flagship talking to the folks.

Sunday, November 11, 2007

HGL 009: Founders' Offer Extended

Source: http://www.hellgatelondon.com/underground/founder-s-offer-update

The Founders' Offer for Hellgate: London has been extended until December 31st, 2007. PayPal, PayByCash and debit card payment options are in the works as well.

Thursday, November 8, 2007

HGL 008: Pesky Quest Items

Source: http://forums.hellgatelondon.com/showthread.php?p=317181#post317181

Flagship have a fix that's going through internal testing and checking for the pesky quest items that won't leave your inventory. Not only that, but they've also made some modifications which mean that it shouldn't be even happen in the future.

Until then, you can use the crafter to get rid of those indestructible items. Fill your inventory as much as possible, then go to a crafter, put some materials into the crafter (to make a separate stack), and then put your unwanted item into the crafter. Now, pick up the separated stack of materials and use it to block out the space where you had your unwanted item. Close the crafter and walk away, your item should stay there.

HGL 007: Server status page

There's a new page specifically to highlight server status messages on the official HGL site that's available here: http://www.hellgatelondon.com/serverstatus

HGL 006: Bugfix priorities

Source: http://forums.hellgatelondon.com/showthread.php?p=316083#post316083

Flagship have updated players on their official forums with their current list of top level bugfix priorities. They are:

* Resolving any remaining problems related to billing and subscriptions.
* Fixing two known bugs which cause players to sometimes lose items (one related to dual focus/dual melee, and one related to loading issues).
* Making improvements to memory usage in order to reduce "Memory Exhausted" crashes.
* Fixing a known issue with the user interface which causes the application to lock up intermittently.
* An issue which occasionally prevents characters from being able to load or switch instances.
* General chat interface improvements. (Many improvements are in the works).
* Random disconnects and lag.
* Allowing higher resolution textures and models for other players.
* Various known problems with being able to continue interrupted side quests.
* Remnant quest items not getting destroyed and "clogging" up inventory.
* Continued problems with saving / loading Engineer Drone items.
* Invisible party members.
* The nanoforge not correctly improving rare and better armors.
* Getting stuck on collision.

HGL 005: Billing Problems Resolved

Source: http://forums.hellgatelondon.com/showthread.php?p=315985#post315985

Flagship believes that the billing problems are now resolved, with all overcharges being refunded over the next couple of days. They surprisingly also revealed the percentage of subscribers affected by this; 3%. Approximately the same number also attempted to subscribe successfully, but were not charged until the billing problems were resolved.

HGL 004: Shared stashes

Source: http://forums.hellgatelondon.com/showthread.php?p=315511#post315511

Shared stashes are still coming.

Shared stash will be coming in an upcoming patch. As soon as I have a firm date on it, I'll let you all know. This will be a shared stash between your game accounts, btw.