Wednesday, November 14, 2007

HGL 024: Ivan Details Future Plans

Source: http://forums.hellgatelondon.com/showpost.php?p=372863&postcount=153
Source: http://forums.hellgatelondon.com/showpost.php?p=372889&postcount=155
Source: http://forums.hellgatelondon.com/showpost.php?p=372911&postcount=156
Source: http://forums.hellgatelondon.com/showpost.php?p=372943&postcount=158
Source: http://forums.hellgatelondon.com/showpost.php?p=373112&postcount=165

Ivan has released a decent flow of information in a short period of time in the thread "EA should be blamed."

- They're working towards having all text narrated for quests from Patch 2 onwards.
- Additional tilesets will not be coming before December, but they are firmly set for delivery then. Of note, they actually have to make each tileset twice, once for low poly/res and once for high poly/res.
- There may be something in Patch 1 that lets you play as a demon temporarily.
- The 'long lost' transformation set of skills for the Cabalist will be making a return if Flagship's plans come to fruition with new classes.
- Ivan avoided the question of a rising level cap in a rather clumsy fashion, but did let on that after Patch 1 each of the quarterly patches is aimed to have as much content as an average storyline Act with "new classes, skills, weapons, items, monsters, tile sets, quests, features, and tech. Then you can look forward to more patches and an expansion(s)."
- There is hope yet for an NPC which analyses items for you. Ivan thinks the idea of having Murmur as an identifying NPC is "cool".

No comments: