Monday, October 22, 2007

Mythos 002: Beta Update

Soon after the major Zone 2/skills revamp patch, a minor one was released to clear up the following issues. Travis Baldree's original post is available here.

Priority 1

*Goods for Goldenrod quest broken - (fixed)
*2 players report getting to town and being unable to turn in Damon's quest (fixed )
*Medium Level shaders causing mesh distortions ( fixed )
*Reports of a crash when spamming Boom Zippers from one player ( fixed )
*Fixed Consult an Expert quest
*Fix for minions spawning after their parent dies being unattackable by special attacks
* Fixed wierd 'secret' hive boss room
* Fixed Low quality shader glow issue in partial-screen modes

Priority 2

*Friends list close button doesn't work, you have to use F or the initial toggle ( fixed )
*Text in buddy list is clipped oddly, and the Whisper button starts out visually activated ( fixed )
*Icons over heads are extremely difficult to click on in certan zoom modes in widescreen - need to fix zoom placement ( fixed )
*Names in vanity view should get disabled ( fixed )
*Starting bloodlings might be a touch weak HP-wise ( fixed )
*Reduce Blood Phase cost a touch? ( fixed )
*Traveling Merchants still refresh too often. ( fixed - they now never refresh )
*'stuck at loading screen but can hear sounds' issue( fixed? )
*Fixed Rally happening from destructibles
*Fixed homing shot attacking destructibles
*Fixed Blood Command attacking destructibles
*Fixed all widgets not maintaining proper counts ( only destroying other widgets of the same type now when they go over the limit ) - same for turrets
*Fixed Rally stacking off of accrued values, instead of base
*Hirelings heal to full health after level transitions
*Tuning on Focused Shield and Blood Might
*Gadget Noxious Grenade is no longer insanely powerful
*Meteor does proper damage, and displays correct range
*Flaming Serpents nerfed, and using the actual mana costs ( instead of the wrong ones ) - damage ranges are a little wider, and you only get up to 6 bonus projectiles at the second tier. ( It's still amazing damage )
*Blood Rage times out properly for attack speeds on Bloodlings/Imps
*Footstep sounds tuned down
*If the character screen closes because there are too many other screens open, and stat point buttons were visible, they won't come back without a logout ( fixed - only code fix )
*Thermal Screen max damage absorption tuned down a little bit
*Urax Shaman green fire walls shouldn't hit you when you aren't near them ( ditto for Morag )
*Dexterity modified damage ( for bows, rifles ) should show properly in the character sheet
*Foe Reaper should not gain benefits from destructibles
*Hireling HP and armor/tohit boosted
*Vampiric Strike health draw improved


Priority 3
*Traveling Merchants now have more to sell
*Too much bass on Flaming dart sound? ( fixed )
*Blood Mist for Blood Boil not working properly? ( was working, just needed effect - fixed )
*Damage Resist affixes are improperly represented - was showing as damage effect resistance, but is really resistance to special effects( catching on fire, etc. ) ( was a display issue, fixed )
*Pistols now properly positioned in hands
*Tinker now starts in increments of 10%, instead of starting you at 20 and bumping up by 5-s
*Satyr female pistols now fire at the appropriate time
*Fixed tracker's shoulders positioning
*Fixed human male leather cap smoothing
*Wisp now 'bobs'
*Fixed bloodletter targeting rings not showing up at long distance
*Made rifle-only skills display the requirement
*Blade Breaker no longer falls back to regular attack, so you won't go running up to targets when you're out of mana
*Fixed some of the names in random quests
*Can summon a full 6 imps and 6 bloodlings, instead of getting capped at 10
* Skills that require rifles tell you so
* Bauble Traps can now reflect missiles
* Leather Boots have a requirement now
* Item counts don't clip in the bottom area of the stash
* Ravens aren't so dumb
* 'inventory full' messags play only for you ( not everybody! )
* Damage enhanced by Dexterity displays properly in character sheet
* Spiked caps properly show ears
* Blood Phase has a little larger hitradius
* Napalm and Noxious Grenade procs won't get the benefit of Black Powder
* Locked chests appear a little more, keys a little less
* Wands should not miss characters standing right up in your face
* Gold should autopickup from its original range again
* Keys can now stack to 10
* Gorestain Dagger quest text now says 'five' statues instead of 'ten'
* Meteor mana cost reduced a little bit
* Deafening Explosion can't be cast in town
* Reversed race/class order in create pane to line up with the descriptions on the left.

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