Monday, October 22, 2007

Mythos 023: Damage reduction/negation in combat

Source: http://ww2.mythos.com/mythostavern/showthread.php?p=39884#post39884

Travis provides some insight into the way defense works in Mythos.

When you are attacked, your defense rating is the first thing to kick in. Dexterity and armour both contribute to this. It is intended to be a measure of avoiding damage either by moving yourself out of the way for a lighter impact or by having so much armour that it barely hurts.

Should you actually get hit after the defense rating calculation, that is when your block/parry comes into play for a chance to completely negate the attack.

Travis is of the view that "if Gadgets can tank better than Bloodletters, then I think our Strength armor needs to provide more of a bonus. My main issue with incremental damage mitigation from various pieces of armor is that it heavily devalues Vitality, and can make combat a bit more grind-y - but that's just my opinion."

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