Monday, October 22, 2007

Mythos 029: Payment plans for Mythos

Source: http://ww2.mythos.com/mythostavern/showthread.php?p=40551#post40551

Travis has posted up some insight into how Flagship plan to support Mythos financially once they reach enough content to 'release':

The aim with Mythos is to do a dual-currency system. There'll be the copper/silver/gold you earn now, and a 'bought' currency. You can actually see that icon in the bottom-left of the inventory panel.

Some items will require both currencies, or one or the other. ( Not ALL items - just some, certain kinds, partially TBD )

Ingame, there'll be an exchange rate, and a way to trade copper/silver/gold for 'bought' currency, and vice versa. People who don't have any time and just want to buy stuff won't be able to necessarily just buy it - they'll have to trade for ingame currency. And certain items will require people who play and earn their cash to trade for bought currency.

In that way, people who want to play a lot and never ever pay a dime can still get access to EVERYTHING that a 'paying' individual could. And people with no disposable time whatsoever or short attention spans can trade for ingame currency with their bought currency to buy certain items.

Anyway, the core idea is that we really do want people to be able to play the whole thing without having to pay actual money. But we still need to make some. So we've been looking at the models that Three Rings uses for Bang! Howdy, and Yo-Ho-Ho : Puzzle Pirates as an interesting way to do that.

I probably didn't explain that right at all. It's sort of wierd.

1 comment:

Taylor Balbi said...

Wow! How I haven't come across this blog is beside me! Great source I can link people to for information hehehe. I'm Taylor Balbi, the Community Manager for Mythos, you should shoot me an e-mail at
tbalbi at flagshipstudios dot com

I'll get you on my mailing list for our Mythos news and updates!